Handmade Hero Day 186 - Starting to Debug Event Recording

Handmade Hero Day 186 - Starting to Debug Event Recording

Handmade Hero Day 187 - Fixing an Event Recording BugПодробнее

Handmade Hero Day 187 - Fixing an Event Recording Bug

Handmade Hero Day 520 - Solving for Debug Camera ParametersПодробнее

Handmade Hero Day 520 - Solving for Debug Camera Parameters

Handmade Hero Day 184 - Collating Debug EventsПодробнее

Handmade Hero Day 184 - Collating Debug Events

Handmade Hero Day 180 - Adding Debug GraphsПодробнее

Handmade Hero Day 180 - Adding Debug Graphs

Handmade Hero Day 521 - Debugging Missing Parent PointersПодробнее

Handmade Hero Day 521 - Debugging Missing Parent Pointers

Handmade Hero Day 194 - Organizing Debug Variables into a HierarchyПодробнее

Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy

Handmade Hero Day 185 - Finishing Basic Debug CollationПодробнее

Handmade Hero Day 185 - Finishing Basic Debug Collation

Handmade Hero Day 348 - Debugging Cutscene Z and Traversable CreationПодробнее

Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation

Handmade Hero Day 188 - Adding Hover to the Debug GraphsПодробнее

Handmade Hero Day 188 - Adding Hover to the Debug Graphs

Handmade Hero Day 199 - Reusing Debug InteractionsПодробнее

Handmade Hero Day 199 - Reusing Debug Interactions

Handmade Hero Day 210 - Consolidating Debug Data StorageПодробнее

Handmade Hero Day 210 - Consolidating Debug Data Storage

Handmade Hero Day 211 - Removing Records and Translation Units from the Debug CodeПодробнее

Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code

Handmade Hero Day 374 - Debugging Z Transform and BiasПодробнее

Handmade Hero Day 374 - Debugging Z Transform and Bias

Handmade Hero Day 249 - Cleaning Up Debug MacrosПодробнее

Handmade Hero Day 249 - Cleaning Up Debug Macros

Handmade Hero Day 221 - Implementing Multi-layer CutscenesПодробнее

Handmade Hero Day 221 - Implementing Multi-layer Cutscenes

Handmade Hero Day 179 - Tracking Debug Information Over TimeПодробнее

Handmade Hero Day 179 - Tracking Debug Information Over Time

Handmade Hero Day 200 - Debug Element LayoutПодробнее

Handmade Hero Day 200 - Debug Element Layout

Handmade Hero Day 308 - Debugging the Cycle CheckПодробнее

Handmade Hero Day 308 - Debugging the Cycle Check

Handmade Hero Day 189 - Incremental Debug Frame ProcessingПодробнее

Handmade Hero Day 189 - Incremental Debug Frame Processing